JAPANESE

The Japanese’s advantage lies in their infantry. Their infantry attacks faster than any other civilizations giving them an advantage in battles on foot. It’s also fitting that the Japanese have a relatively strong navy and incredibly efficient fishing ships. If the map contains large bodies of water, take to the sea and it’ll help you economically and defensively.Their unique unit, the samurai, have attack bonuses against other unique units making them a late game favorite when other players begin to rely heavily on their unique units.

The Japanese have a weak cavalry bloodline and lack siege upgrades. They make up with faster attacks by spearmen to counter other team’s cavalry.

The best strategy is to build up the economy, especially through fishing ships, and then mass produce infantry units. The Japanese are geared for the middle game but if you last until the late game, samurais are a must because opponents would surely mass produce their own unique unit.

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|--------------------------|---------------------------------------------------|
| Japanese                 | o Fishing Ships 2X HPs; +2P armor; work rate +5%  |
|                          |   Dark Age, +10% Feudal Age, +15% Castle Age,     |
|                          |   +20% Imperial Age                               |
|                          | o Mill, Lumber Camp, Mining Camp cost -50%        |
|                          | o Infantry attack 10% faster Feudal Age, 15%      |
|                          |   Castle Age, 25% Imperial Age                    |
|                          |                                                   |
|                          | Team Bonus: Galleys +50% LOS                      |
|                          | Unique unit: Samurai                              |
|                          | Unique tech: Kataparuto                           |
|--------------------------|---------------------------------------------------|

Unique Unit: Samurai

No other team has a unique unit as renown as the samurai. The samurai were the warriors of Japan during the feudal age. They were only allowed to carry their sword which was believed to be an extension of their body. Many lived in castles and were paid in rice by their master. It was also part of their culture to commit suicide if they manage to survive a defeat. They were of the most skilled warriors but eventually disappeared after invaders came with gunpowder and rifles and wiped out feudalism.

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The Japanese (500 to 1340)

Located 100 miles off the mainland of Asia, at its closest point, Japan was a land of mystery at the edge of civilization. Isolated at first by geography and later by choice, the Japanese developed a distinctive culture that drew very little from the outside world. At the beginning of what were the Middle Ages in Europe, the advanced culture of Japan was centered at the north end of the Inland Sea on the main island of Honshu. Across the Hakone Mountains to the east lay the Kanto, an alluvial plain that was the single largest rice-growing area on the islands. To the north and east of the Kanto was the frontier, beyond which lived aboriginal Japanese who had occupied the islands since Neolithic times.

Some believe that by the fifth century AD the Yamato court had become largely ceremonial. Independent clans, known as <i>uji,<i> held the real power behind the throne. Clan leaders formed a sort of aristocracy and vied with each other for effective control of land and the throne.

In 536 the Soga clan became predominant and produced the first great historical statesman, Prince Shotoku, who instituted reforms that laid the foundation of Japanese culture for generations to come. In 645, power shifted from the Soga clan to the Fujiwara clan. The Fujiwara presided over most of the Heian period (794 to 1185). The new leadership imposed the Taika Reform of 645, which attempted to redistribute the rice-growing land, establish a tax on agricultural production, and divide the country into provinces. Too much of the country remained outside imperial influence and control, however. Real power shifted to great families that rose to prominence in the rice-growing lands. Conflict among these families led to civil war and the rise of the warrior class.

Similar to the experience of medieval western Europe, the breakdown of central authority in Japan, the rise of powerful local nobles, and conflict with barbarians at the frontier combined to create a culture dominated by a warrior elite. These warriors became known as Samurai, (“those who serve”), who were roughly equivalent to the European knight. A military government replaced the nobility as the power behind the throne at the end of the twelfth century. The head of the military government was the Shogun.

Samurai lived by a code of the warrior, something like the European code of chivalry. The foundation of the warrior code was loyalty to the lord. The warrior expected leadership and protection. In return he obeyed his lord’s commands without question and stood ready to die on his lord’s behalf. A Samurai placed great emphasis on his ancestry and strove to carry on family traditions. He behaved so as to earn praise. He was to be firm and show no cowardice. Warriors went into battle expecting and looking to die. It was felt that a warrior hoping to live would fight poorly.

The Kamakura period (1185 to 1333) was named after a region of Japan dominated by a new ruling clan that took power after civil war. The Mongols attempted to invade Japan twice, in 1274 and 1281, but were repulsed both times. A fortuitous storm caused great loss to the second Mongol invasion fleet.

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